Bad Boys 2

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Michael Bay Bad Boys and Bad Boys II are two of the best action films of the last 10 years. Conversely, Empire Interactive and Blitz Games' Bad Boys: Miami Takedown is one of the worst action games of the last 10 years. How is this possible? It's not like the developer had no more material ample source with which to make a good shooter to the former.

Featuring two wisecracking cops who bust a lot of bad, the Bad Boys films were absolutely rife with potential for gaming licenses. And yet, all the Blitz was able to turn this beast, network, and barely playable hack-job of a game when you take a moment to consider how much progress the game based film made in the past year, Miami Takedown really only serves as a reminder of a past cold that we do not want to see again.

Miami Takedown continues the saga cop detectives Mike Lowrey Miami police and Marcus Burnett, originally played by Will Smith and Martin Lawrence, respectively. Of course, neither actor reprises his role in this game, but we are entitled to two of the voice actors sounding more stupid than you will ever hear. Ridiculous imitations of both players are trying to pull quite surprising, since neither sounds like the original actor. In particular, the actor pretending to be Martin Lawrence character is so bad, his attempt to recreate nature Lawrence actually borders to be offensive.

The actual story in Miami Takedown is largely irrelevant. It has something to do with the Colombian drug lords, Russian mafia, dirty cops, and lots of bad guys getting shot in the face. That's about all you need to know. The whole game takes place on several "acts", each of which contains a few different steps. The actual missions are not very involved.

In fact, they tend to revolve around the typical "get from point A to point B and shoot everyone in your path" ilk. Sometimes you need to protect your AI controlled partner (you control either Marcus or Mike, depending on the mission) or collect evidence or what you have, but that's about all accessories of your main goal of the lots and many people died.

You have lots of weapons at your disposal in Miami Takedown, ranging from pistols and shotguns to simple automatic assault rifles and grenades. Each weapon packs to various degrees of punch, but all have the annoying tendency to be somewhat useless at times. That's because, for the most part hit detection in Miami Takedown is fairly broken. Headshots up to the promise of being a hit kills, but with plans for other parts of the body of an enemy, it is anybody's guess as to when the shots or will be in force.

Bad Boys 2

In almost all missions, the primary Bad Boys 2 gameplay mechanics that you encounter (with the exception of the thing while shooting) are hiding. Each level is littered with items absolutely cover marked as Mike and Marcus can use to hide from enemy fire.

By pressing the appropriate button, your character will hide behind a wall or a street corner, giving you the appropriate cover and also allows you time to move the reticle to your nearest target. By pressing the left analog stick up control or outside, your character will suddenly switch to first person, leaving you exposed, but able to quickly shoot your enemies targeted.

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